Anatomy of a Story

Formats of a Story

Format Word count
Novel 55,000 to 250,000 words (or longer)
Novella 11,000 to 55,000 words
Novelette 7,500 and 19,000 words
Short story 1,500 to 10,000 words
Flash fiction 1,000 to 2,000 words
Micro fiction 30 to 500 words

Elements of a Story

Element Description
Characterization Methods to make characters seem real.
Point of View Approaches to portray characters:
- first person ("I")
- second person ("you")
- third person ("she")
- limited omniscient
- omniscient
Setting Physical environment in which the story takes place, see Worldbuilding.
Events / Situations What actually happens in the story (the plot), often expressed through scenes.
Dialogue Conversations and snippets that distinguishes a scene from a summary. Dialogues can be used to:
- help dramatize a scene
- convey moods
- reveal character traits
- move the plot forward
- foreshadow
- create / reflect on conflicts
- create understanding
Description The details that "set the scene", create tone, provide exposition and relate needed information to the reader by telling instead of showing. The combination of description and dialogue make a scene seem real.
Style The way a story is told (patterns of words, phrases and sentences) to achieve certain effects.
- Minimal / Stark: minimal details and descriptions
- Invisible / Normal: balance of scene to summary with few long sentences
- Muscular / Conspicious: balance of half-scene to summary with complex sentence structures
- Lush / Ornate: word play, extended metaphors, long sentences and long descriptions
Tip

Dialogue tags like "he said excidedly" or "X exclaimed" are not necessary in most cases and can interfere with the reader's enjoyment of the text.
Sometimes, sections of a dialogue are better coneyed through summaries.

Note

What makes a good description:

  • incorporate specific and significant details
  • use all 5 senses to enrich the impact of a description
  • describe people, settings and things in a logical progression
  • when describing the actions of a character, do not separate body from mind (example: "She turned her eyes to the window and saw the bird" is not as accurate as "She looked out the window and saw the bird.")
  • use figurative language (comparrisons and metaphors) appropriately, i.e. for significant actions, not for mundane stuff

Plot Devices

Plot devices usually create false drama or make things too easy, so try to avoid using them!

Plot Device Description
Deus Ex Machina When a character is in an impossible situation and is suddenly saved by introducing a new event, character or object that seems coincidental. Think "plot convenience".
MacGuffin It's basically the desire for something or a goal that lacks any explanation. The reader is expected to continue reading simply because the character wants the MacGuffin.
Red Herring A seeming answer or clue that turns out to be unimportant or misleading. Red Herrings are a staple in mystery stories or "whodunits", but you should not spend too much time exploring the red herring as to not irritate readers.